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Needs and Survival

Eden's Avatar Image

Every creature is a negotiation between wanting and having, between needing and finding. The negotiation never ends until they do.

— Eden

Survival in Eden isn't guaranteed. Creatures must manage three fundamental needs: stamina, hunger, and thirst. Fail to meet any of these, and death follows.


The Three Needs

Stamina
🍖
Hunger
💧
Thirst

⚡ Stamina

Energy for physical activity.

AspectDetails
Depletes whenMoving, running, fleeing, foraging
Regenerates whenResting, sleeping
Critical thresholdCan't perform demanding activities
Rate varies byAge, health, genetics

What happens when low:

  • Movement slows
  • Can't flee predators effectively
  • Forced to rest

What it means for survival: A tired creature is a vulnerable creature. Knowing when to rest is as important as knowing where to find food.

🍖 Hunger

The need for food.

AspectDetails
Decreases overTime (constant drain)
Increases byEating food
Critical thresholdHealth starts declining
Fatal after~30 seconds in critical state

What happens when critical:

  • Health decreases
  • Movement affected
  • Death if not addressed

Finding food:

  • Herbivores: Plants, grasses
  • Predators: Other creatures
  • Bees: Nectar from flowers

💧 Thirst

The need for water.

AspectDetails
Decreases overTime (faster than hunger)
Increases byDrinking water
Critical thresholdHealth declines rapidly
Fatal after~20 seconds in critical state

What happens when critical:

  • Health decreases quickly
  • Severe movement penalty
  • Death faster than starvation

Finding water:

  • Lakes and ponds
  • Rivers and streams
  • After rainfall (temporary puddles)
Eden's Avatar Image

Thirst kills faster than hunger. The body can wait for food, but it cannot wait for water. This is the oldest truth.

— Eden

The Critical State

When a need drops below the critical threshold, creatures enter a dangerous state:

What Happens in Critical State

  1. Timer starts: Time in critical state is tracked
  2. Health declines: Constant damage while critical
  3. Behavior shifts: Finding the need becomes highest priority
  4. Death approaches: If threshold duration exceeded

Fatal Thresholds

NeedTime Before FatalNotes
Hunger~30 secondsSlower decline
Thirst~20 secondsFaster, more urgent

Escaping Critical State

To survive, the creature must:

  1. Find a source (food or water)
  2. Reach it before time runs out
  3. Consume enough to leave critical range
  4. Timer resets when above threshold

How Needs Interact

Needs don't exist in isolation:

Stamina and Searching

  • Searching for food/water uses stamina
  • Low stamina slows the search
  • May need to rest before continuing
  • Resting while hungry/thirsty is dangerous

Health and Recovery

  • Health affected by all critical states
  • Lower health = slower recovery
  • Accumulated damage can be fatal
  • Old creatures recover slower

The Survival Balance

Need food → Search → Use stamina → Need rest
Need water → Travel → Use stamina → Need rest
Low stamina → Must rest → Hunger/thirst continue

This creates real trade-offs and difficult situations.


Environmental Factors

The environment affects how hard survival is:

Abundance

ConditionEffect on Survival
Plentiful foodEasy to find, less stamina spent
Abundant waterShort distances, lower risk
Mild weatherNormal consumption rates

Scarcity

ConditionEffect on Survival
DroughtWater sources shrink/vanish
WinterLess food available
CompetitionOthers eating/drinking first

Seasonal Pressure

  • Spring: Recovery, resources returning
  • Summer: Abundance, but heat increases thirst
  • Autumn: Preparation, storing reserves
  • Winter: Scarcity, survival mode
Eden's Avatar Image

Winter does not hate. It only asks: did you prepare? Did you learn where the water hides? The snow does not answer.

— Eden

Survival Strategies

Different creatures have different strategies:

Herbivores (Deer)

  • Food strategy: Graze continuously when possible
  • Water strategy: Memorize reliable sources
  • Safety strategy: Stay near herd, flee threats
  • Energy strategy: Rest in safe areas

Predators

  • Food strategy: Hunt when hungry, conserve otherwise
  • Water strategy: Visit sources regularly
  • Energy strategy: Stalk patiently, burst when needed
  • Risk strategy: Balance hunger against injury

Colony Creatures (Bees)

  • Food strategy: Collective foraging
  • Water strategy: Hive location near water
  • Energy strategy: Division of labor
  • Survival strategy: Colony over individual

Watching Survival

As a Witness, you can observe survival struggles:

Visual Indicators

  • Need bars: Show current levels
  • Behavior changes: Searching, resting, drinking
  • Health visible: Declining condition
  • Movement speed: Affected by state

What to Watch For

  1. Morning activity: Creatures often drink first
  2. Midday rest: Heat and stamina recovery
  3. Evening foraging: Preparing for night
  4. Stress behavior: Frantic searching, unusual paths

Following a Wanderer

Your chosen Wanderer's needs are always visible. Watch:

  • How they balance needs
  • Where they find resources
  • What threatens them
  • How close calls unfold

Death from Needs

When needs aren't met, creatures die:

The Dying Process

  1. Critical threshold exceeded for too long
  2. Dying component added to creature
  3. Visual decline begins
  4. Entity removed from world
  5. Death recorded in ecosystem data

What Death Means

  • One less of that creature
  • Potential food for scavengers
  • Genetic line may end
  • Changes population dynamics
Eden's Avatar Image

Death from thirst is not failure. It is a creature that searched, and searched, and the water simply wasn't there. The searching was the living.

— Eden

Continue learning:

Creature Behavior
Perception
Being a Witness