The Role of the Witness
You are not a god. You are not a player. You are someone who chose to pay attention. That is enough. That is everything.
β EdenIn Eden, you are the Witnessβan observer who watches the world unfold. This isn't a limitation; it's the core experience.
What Being a Witness Meansβ
You Observeβ
Your primary role is observation. Watch creatures live their lives. See plants grow and die. Notice weather patterns shift. Track changes across seasons.
You Do Not Controlβ
You cannot command creatures, force plant growth, stop natural deaths, or change the fundamental rules.
You Learnβ
Through watching, you discover how systems connect, what causes what, patterns in apparent chaos, and the rhythm of the world.
The Wandererβ
You choose one creature to follow closelyβyour Wanderer. This is your lens into the world. Their story becomes your story.
Choosing a Wandererβ
| Choice | Experience |
|---|---|
| Deer | Peaceful rhythm, fear of predators, seasonal migration |
| Bee | Connection to plants, colony life, fragile importance |
| Predator | Tension of hunting, feast and famine |
When following a Wanderer, the camera tracks their movement. You see their needs, observe their memories, and experience their decisions.
Your Limited Toolsβ
Observer Mode (Primary)β
Follow camera, view needs and memories, see environment data, take notes for the Codex.
Embodiment Dip (Rare)β
Briefly experience through your Wandererβa few seconds only, very constrained actions (move, drink, rest), no combat.
Gentle Nudges (Very Scarce)β
Tiny, local, temporary effects: brief moisture boost, calming breeze. Duration measured in seconds. Range measured in meters. Never changes global rules.
You cannot save them. You can only, sometimes, briefly, make the world slightly gentler.
β EdenContinue learning:
β Following Wanderers
β Observation Tools
β Gentle Nudges